A puzzle-tactics RPG that challenges both your strategy and your creativity.
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- As of 2153, MACO tactics and technology were two to three years more advanced than those of Starfleet, but their combat expertise was initially limited to simulations conducted on Earth. (ENT: ' Harbinger '; Star Trek Beyond) The military officer who oversaw the MACOs was General Casey.
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Moonrise Hope is a story-driven, turn-based tactics RPG about people pushing the limits of their resolve. Lead a party of monster hunters known as Candiffs in challenging RNG-less puzzle-strategy combat that rewards creativity as much as it does tactics. Witness your characters struggle forward and grow together, and decide when to push them further and exhaust their limited willpower.
It was a very simple choice: Customers could continue using Mac OS X 10.5 on their PowerPC machines or they could go buy new hardware if they wanted to use the latest version of the OS.
RNG-Less Combat
Plan out the perfect turns and create massive combos in our deep and challenging combat system.
Push Willpower to it’s Limit
Use up your character's willpower to gain an edge in battle, but be careful they do not lose hope. Help maintain their willpower and hope in and out of combat.
Mature Character-driven Story
Watch your party grow and interact together as they fight with not only monsters but more elusive enemies of the mind.
Explore a Mysterious World
Lead your party through detailed pixel art environments, discover hidden secrets, and learn the stories of the local townsfolk.
Create your own Levels (WIP)
Features a comprehensive editor for you to create and share your own epic battles.
![Star Tactics (itch) Mac OS Star Tactics (itch) Mac OS](https://cdn.akamai.steamstatic.com/steam/apps/1072840/ss_5cdd3639451a0e0c6df9509dc18d7817c92d7382.1920x1080.jpg?t=1614697239)
What's in the alpha demo?
- The prologue of the story.
- A near final version of the combat system.
- 2 hours of content.
Support the Project
We would like to develop Moonrise Hope into a full Tactics RPG, but we need help!
If you liked our game, consider sharing it with others!
You can also join our discord or follow our social media platforms linked below.
Moonrise Hope is a Tactics RPG in development This is the ALPHA demo, which contains 6 fights the prologue of the story. Mechanics and story are not final.
If you liked our game, consider sharing it with others!
You can also join our discord or follow our social media platforms linked below.
Moonrise Hope is a Tactics RPG in development This is the ALPHA demo, which contains 6 fights the prologue of the story. Mechanics and story are not final.
Game by Troy Adams, William Fisher, and Timothy Ebert
Support the project by joining us on:
Discord | Twitter | Instagram
1 PLAYER | 2 HOURS | MOUSE or KEYBOARD |
Status | Prototype |
Platforms | Windows, macOS, Linux |
Rating | |
Authors | Will Fish, UncleTroy |
Genre | Strategy, Role Playing |
Made with | GameMaker: Studio, Aseprite |
Tags | 2D, Fantasy, GameMaker, Pixel Art, Strategy RPG, Tactical RPG, Turn-based, Turn-Based Combat, Turn-based Strategy |
Average session | About an hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles |
Install instructions
Extract the zip then run the exe
Download
Moonrise Hope Alpha Demo 0.1.4.5 MAC OS (Unstable)92 MB
Development log
- 2 Weeks Left for Charity Build!Jun 14, 2020
- Third Level to Charity BuildJun 01, 2020
- 1000 Downloads! Moonrise Hope DemoMar 17, 2020
- Moonrise Hope on Linux!Feb 28, 2020
Star Tactics (itch) Mac Os Pro
Log in with itch.io to leave a comment.
Is this project still being developed? It looks grea
Its is, but experiencing some difficulties. Progress has been slow recently.
Thank you though :)
Thank you though :)
Loved my first hour with it, looking forward to seeing more! Keep it up!!
Thanks for the video Sammy J! Glad you enjoyed it
Loved it! The characters are great, each one with a wide range of interesting abilities to play around with. The battles are lot of fun. Doesn't rely on RNG for difficulty, which is a wonderful choice. And the story has me VERY intrigued. Looking forward to see where this goes :)
Thanks for the comment and the praise Ancalabro :)
Here's my video with top turn-based strategy/RPGs on itch.io February 2020
Thanks for featuring us among so many other excellent strategy games!
We need your feedback to make the game the best it can be! Send us you suggestions and criticisms here :)
The first Apple proposal to move the Macintosh to Intel hardware did not begin with Mac OS X. It began in 1985, shortly after Steve Jobs’ departure from Apple. The project was quickly nixed by Apple’s management, but it would be revived several years later in a joint effort by Novell and Apple to port the Mac OS to the x86 processor.
Microsoft released Windows 3.1 in 1992, and it quickly became the best selling program in the industry. Both Novell and Apple were threatened by the new operating system. Novell feared that the new version of Windows (and especially the pending release of Windows NT) would interfere with its NetWare product, which held a near monopoly in PC networks.
Apple was equally threatened. Windows was not as easy to use, but Windows PCs cost less than Macs, and Windows could run standard DOS apps without add-on cards or emulation.
Novell began work modernizing Digital Research’s GEM, best known as the graphical environment used on the Atari ST, and turning it into a competitor to Windows. The legal department at Novell got the jitters over the project and had it canceled, fearing that an enhanced GEM would attract a lawsuit from Apple.
Darrell Miller, then Vice President of marketing at Novell, made a proposal to Apple CEO John Sculley about porting the Mac OS to Intel hardware. Sculley was thrilled by the offer – he wanted Apple to move away from the expensive hardware business and turn it into a software provider.
The project to bring the Mac OS to the Intel 486 began on Valentine’s Day in 1992 and was named Star Trek. The project was blessed by Intel’s CEO Andy Grove, who feared Microsoft’s power in the PC market.
Apple’s leadership gave a deadline of October 31 (Halloween) for creating a working prototype of Star Trek. The group set to work porting the Mac OS to Intel processors.
The task was a tedious one. Much of the Mac OS was written in 680×0 assembly code to make the computer faster and use less disk space. All of this code had to be totally rewritten for the 486. Other parts of the operating system were easier – most of the interface elements had been written in Pascal and only required a few modifications.
There were several other technical hurdles to overcome in porting the Mac OS to Intel processors. The software relied heavily on the ROMs in Macs, which stored much of the operating system and dictated how many GUI features behaved. It would be too expensive to create new ROMs for PC users, so the group implemented the ROMs in software, loading them during startup. (This feature would not be incorporated into Macs until the introduction of the iMac in 1998.)
The group managed to meet its deadline and had a functional demo ready by December 1, 1992. Apple executives were amazed to see the Finder run on an ordinary PC. The engineers did more than that – QuickDraw GX and QuickTime were also ported to x86.
With the first goal of the project completed, the engineers took a vacation in Mexico, and the management at Apple and Novell began to decide how to complete the project.
Unfortunately, John Sculley’s reign at Apple came to an end in the middle of the Star Trek project. The new CEO, Michael Spindler, had little interest in porting the Mac OS to x86 and devoted most of Apple’s resources to preparing System 7 for the PowerPC.
The Star Trek project was canceled, and the Mac OS would not run natively on Intel until after Apple acquired NeXT in 1996, which already had an x86-base operating system, NeXTstep.
Star Tactics (itch) Mac Os Download
In June 2005, Steve Jobs announced that Apple had been concurrently developing OS X on Intel and PowerPC processors for five years – and that within a year Macs would be based on Intel processors and future versions of Mac OS X would run on Apple’s forthcoming Intel-based hardware.
Tech Links
- Windows 3.x, 3.1 released March 1992, Wikipedia
- Windows NT, released July 1993, Wikipedia
- Novell NetWare, Wikipedia
- Atari ST, Wikipedia
- GEM OS: The Other Windows, Roger McCarten, PC Mechanic
- Intel 80486, Wikipedia
- Star Trek Project, Wikipedia
- NeXT, Wikipedia
- NeXTstep, Wikipedia
Star Tactics (itch) Mac Os 11
Biographic Links
- Nature Images, Darrell Miller, retired Executive Vice President, Novell
- John Sculley, Wikipedia
- Andy Grove, Wikipedia
- Michael Spindler, Wikipedia
Bibliography
Some of the sources used in writing this article:
- Apple: The Inside Story of Intrigue, Egomania, and Business Blunders, Jim Carlton
- Infinite Loop, Michael Malone
- The Second Coming of Steve Jobs, Alan Deutschman
- Apple Confidential 2.0, Owen Linzmayer
- Odyssey: Pepsi to Apple . . . a Journey of Adventure, Ideas & the Future, John Sculley
Keywords: #startrek
Short link: http://goo.gl/1tlLuy
searchword: startrek